Chapter 34 — Audio, Tiled, and Advanced Physics
Part 2B — The Flame Engine · Chapter 34 of 62 · 9 hrs
Chapter 34 — Audio, Tiled, and Advanced Physics
Level: intermediate Estimated time: 9 hrs Prerequisites: Chapters 27 to 33 (installing Flame, components, sprites, input, camera, collisions, effects), Chapter 25 (tilemap as a
List<String>), Chapter 26 (services and architecture), Chapters 16 and 17 of PART 1A (pubspec.yaml, data modeling) Flame version used: 1.38.0 —flame_audio2.12.2,flame_tiled3.1.2,flame_forge2d0.19.3+7 What you will be able to do by the end: add sound to the “Donjon de Dart,” load a level designed in Tiled, and decide with full knowledge whether your game needs a full physics engine.
34.0 — Chapter Objectives
By the end of this chapter, you will be able to:
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