Chapter 19 — Flutter crash course for game development
Part 2A — 2D game fundamentals · Chapter 19 of 62 · 8 h
Chapter 19 — Flutter crash course for game development
Level: beginner in Flutter, intermediate in Dart Estimated time: 8 h Prerequisites: chapters 01 to 18 (complete console Dart: OOP ch. 08 to 11, null safety ch. 12, exceptions ch. 13, asynchronous programming ch. 15, project organization ch. 16) What you will be able to do by the end: install the Flutter SDK, create a project, understand a widget tree, manage state with
setState(), draw on aCanvaswithCustomPainter, and animate a square on screen with aTicker, in pure Flutter, with no game engine at all.
Verified version: Flutter 3.44 (
stablechannel). Verification date: August 8, 2026, againsthttps://docs.flutter.dev/get-started/install,https://docs.flutter.dev/install/manual,https://docs.flutter.dev/release/release-notesandhttps://api.flutter.dev. Flutter evolves quickly. If yourflutter --versionshows a higher number, that is not a problem: everything taught in this chapter is part of Flutter's stable core and has not changed in years.
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