Chapter 36 — The Player: Movement and Animations
Part 2C — The Complete Game · Chapter 36 of 62 · 10 h
Chapter 36 — The Player: Movement and Animations
Level: intermediate / advanced Estimated time: 10 h Prerequisites: chapter 35 (game architecture,
DonjonGame,GameState, overlays, main menu), chapter 23 (velocity, gravity, jumping), chapter 24 (AABB and collision resolution), chapter 28 (components, anchors, lifecycle), chapter 30 (keyboard), chapter 31 (camera and world), chapter 32 (CollisionCallbacks), chapter 33 (effects and timers) What you will be able to do by the end: write a complete platformer character that feels great to play, with gravity, variable jump, coyote time, jump buffering, an animation state machine, and temporary invincibility, without using a single image. Flame version used in this chapter:flame: ^1.38.0
36.0 — Chapter Objectives
By the end of this chapter, you will be able to:
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