Chapter 33 — Effects, Particles, and Timers
Part 2B — The Flame Engine · Chapter 33 of 62 · 8 h
Chapter 33 — Effects, Particles, and Timers
Level: intermediate Estimated time: 8 h Prerequisites: chapters 27 to 32 (Flame installation, components and lifecycle, sprites, input, camera, collisions), chapter 26 (architecture and states), chapter 23 (vectors and velocity), chapter 15 (asynchronous programming) Flame version used: 1.38.0 What you'll be able to do by the end: turn a scene of "Dart Dungeon" that works into one that feels good to play, using effects, particles, and timers, without a single image file.
33.0 — Chapter objectives
By the end of this chapter, you will be able to:
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