0%
Levels, Bosses, and Progression — Chapter 39

Chapter 39 — Levels, Bosses, and Progression

Part 2C — The Complete Game · Chapter 39 of 62 · 12 h

Chapter 39 — Levels, Bosses, and Progression

Level: advanced Estimated time: 12 h Prerequisites: chapters 35 to 38 (architecture, player, enemies, collectibles, and HUD), chapter 06 (List, Map, Set), chapter 11 (enums, abstract classes), chapter 13 (exceptions), chapter 17 (JSON and modeling), chapter 25 (maps as List<String>, tilemap, bounded camera), chapter 26 (state machines), chapter 31 (setBounds, viewport), chapter 33 (effects and fades) Flame version used: 1.38.0 What you will be able to do by the end: describe an entire level in a text file, load it on demand, chain three rooms together with a fade to black, take down a three-phase boss, and tune the difficulty — still without a single image file.


39.0 — Chapter Objectives

By the end of this chapter, you will be able to:

Comments

Comments are powered by GitHub Discussions

Sign in with GitHub to join the discussion

Link copied!