Chapter 39 — Levels, Bosses, and Progression
Part 2C — The Complete Game · Chapter 39 of 62 · 12 h
Chapter 39 — Levels, Bosses, and Progression
Level: advanced Estimated time: 12 h Prerequisites: chapters 35 to 38 (architecture, player, enemies, collectibles, and HUD), chapter 06 (
List,Map,Set), chapter 11 (enums, abstract classes), chapter 13 (exceptions), chapter 17 (JSON and modeling), chapter 25 (maps asList<String>, tilemap, bounded camera), chapter 26 (state machines), chapter 31 (setBounds, viewport), chapter 33 (effects and fades) Flame version used: 1.38.0 What you will be able to do by the end: describe an entire level in a text file, load it on demand, chain three rooms together with a fade to black, take down a three-phase boss, and tune the difficulty — still without a single image file.
39.0 — Chapter Objectives
By the end of this chapter, you will be able to:
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