Chapter 30 — Input: Keyboard, Touch, and Joystick
Part 2B — The Flame Engine · Chapter 30 of 62 · 8 h
Chapter 30 — Input: Keyboard, Touch, and Joystick
Level: intermediate Estimated time: 8 h Prerequisites: chapters 27 to 29 (installing Flame,
FlameGame, components and lifecycle, sprites and assets), chapter 26 (input manager, state machine), chapter 23 (vectors and normalization) Flame version used: 1.38.0 What you will be able to do by the end: control the hero of "Dart Dungeon" with the keyboard on desktop, and with touch and a joystick on mobile, with an attack button, without writing the movement logic twice.
30.0 — Chapter Objectives
By the end of this chapter, you will be able to:
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