Chapter 38 — Items, Collectibles, Score, and HUD
Part 2C — The Complete Game · Chapter 38 of 62 · 9 h
Chapter 38 — Items, Collectibles, Score, and HUD
Level: intermediate Estimated time: 9 h Prerequisites: chapters 35 to 37 (game architecture, player, enemies, and combat), chapter 31 (camera, viewport, HUD), chapter 32 (collisions, passive hitboxes, sensors), chapter 33 (effects, particles, timers), chapter 30 (joystick and touch buttons) Flame version used: 1.38.0 What you'll be able to do by the end: place typed collectible items in the dungeon, make a score climb with a combo multiplier, and display a full interface on top of the game — animated health bar, energy gauge, scrolling score counter, lives, keys, and objective — that never moves when the camera moves.
38.0 — Chapter Objectives
By the end of this chapter, you will be able to:
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