Chapter 42 — Testing, Performance, and Publishing
Part 2D — Your Final Project · Chapter 42 of 62 · 12 hrs
Chapter 42 — Testing, Performance, and Publishing
Level: intermediate / advanced Estimated time: 12 hrs Prerequisites: chapters 35 through 40 (the complete "Dart Dungeon" game), chapter 41 (specifications and GDD), chapter 16 (Dart project,
pubspec.yaml,dart test), chapter 20 (game loop, FPS, delta time) Flutter version used: Flutter 3.44 / Dart 3.12 Flame version used: Flame 1.38.0, flame_test 2.2.4 Commands and procedures verified on: August 8, 2026 againstdocs.flutter.dev(/testing/overview,/perf,/perf/ui-performance,/tools/devtools/performance,/deployment/android,/deployment/web,/deployment/windows,/platform-integration/web/renderers),docs.flame-engine.org/latest/flame/other/debug.html, andpub.dev/packages/flame_test. What you will be able to do by the end: write an automated test suite for a Flame game, measure and fix an FPS drop with DevTools, then produce and publish a signed Android APK and a hosted web version.
42.0 — Chapter Objectives
By the end of this chapter, you will be able to:
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