Chapter 28 — Components and Lifecycle
Part 2B — The Flame Engine · Chapter 28 of 62 · 8 h
Chapter 28 — Components and Lifecycle
Level: intermediate Estimated time: 8 h Prerequisites: chapter 27 (installing Flame,
FlameGame,GameWidget), chapter 26 (entities,priority, add queues), and chapters 8 to 12 of PART 1A (OOP, inheritance, mixins, null safety) What you will be able to do by the end: build an entire game as a component tree, and master component lifecycle, coordinates, and render order. Flame version used in this chapter:flame: ^1.38.0
28.0 — Chapter objectives
By the end of this chapter, you will be able to:
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