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Components and Lifecycle — Chapter 28

Chapter 28 — Components and Lifecycle

Part 2B — The Flame Engine · Chapter 28 of 62 · 8 h

Chapter 28 — Components and Lifecycle

Level: intermediate Estimated time: 8 h Prerequisites: chapter 27 (installing Flame, FlameGame, GameWidget), chapter 26 (entities, priority, add queues), and chapters 8 to 12 of PART 1A (OOP, inheritance, mixins, null safety) What you will be able to do by the end: build an entire game as a component tree, and master component lifecycle, coordinates, and render order. Flame version used in this chapter: flame: ^1.38.0


28.0 — Chapter objectives

By the end of this chapter, you will be able to:

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