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Camera, World, and Levels — Chapter 25

Chapter 25 — Camera, World, and Levels

Part 2A — 2D Game Fundamentals · Chapter 25 of 62 · 8 h

Chapter 25 — Camera, World, and Levels

Level: intermediate Estimated time: 8 h Prerequisites: Chapter 24 — Collisions and Hitboxes (AABB, resolution, hitbox vs. sprite) What you'll be able to do by the end: build a world much bigger than the screen, write a custom camera that smoothly follows the player, draw a parallax background, load a level from a tilemap or a JSON file, and chain several dungeon rooms together.


25.0 — Chapter Objectives

By the end of this chapter, you will be able to:

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