0%
Enemies, AI, and Combat — Chapter 37

Chapter 37 — Enemies, AI, and Combat

Part 2C — The Complete Game · Chapter 37 of 62 · 10 hrs

Chapter 37 — Enemies, AI, and Combat

Level: intermediate / advanced Estimated time: 10 hrs Prerequisites: chapters 35 and 36 (game architecture, player), chapter 11 (mixins, abstract classes, enums), chapter 23 (vectors, normalization, knockback), chapter 26 (state machines), chapter 32 (collisions, raycast), chapter 33 (effects, timers, cooldowns) Flame version used: 1.38.0 What you'll be able to do by the end: populate the “Dart Dungeon” room with enemies that patrol, spot you, chase you, hit you, shoot at you, take your blows, and die cleanly — all without a single image.


37.0 — Chapter Objectives

By the end of this chapter, you will be able to:

Comments

Comments are powered by GitHub Discussions

Sign in with GitHub to join the discussion

Link copied!