Chapter 37 — Enemies, AI, and Combat
Part 2C — The Complete Game · Chapter 37 of 62 · 10 hrs
Chapter 37 — Enemies, AI, and Combat
Level: intermediate / advanced Estimated time: 10 hrs Prerequisites: chapters 35 and 36 (game architecture, player), chapter 11 (mixins, abstract classes, enums), chapter 23 (vectors, normalization, knockback), chapter 26 (state machines), chapter 32 (collisions, raycast), chapter 33 (effects, timers, cooldowns) Flame version used: 1.38.0 What you'll be able to do by the end: populate the “Dart Dungeon” room with enemies that patrol, spot you, chase you, hit you, shoot at you, take your blows, and die cleanly — all without a single image.
37.0 — Chapter Objectives
By the end of this chapter, you will be able to:
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