Chapter 32 — Collisions and CollisionCallbacks
Part 2B — The Flame Engine · Chapter 32 of 62 · 9 h
Chapter 32 — Collisions and CollisionCallbacks
Level: intermediate Estimated time: 9 h Prerequisites: chapters 27 to 31 (Flame, components, sprites, input, camera), chapter 24 (hand-written collisions, AABB, axis separation, tunneling), chapters 10 and 11 (inheritance, polymorphism,
is, mixins) Flame version used: 1.38.0 What you will be able to do by the end: make the components of "Dart Dungeon" react to one another — impassable walls, collectible coins, goblins that deal damage — by letting Flame detect contacts while you write the reaction yourself.
32.0 — Chapter Objectives
By the end of this chapter, you will be able to:
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